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Boats Activities and Fireworks

October 8-12

Workshop Activities

1. Craft – Boat Making

2. Key Points – Sailing the Seven Seas

3. Collaborative – Odysseus's Journey

4. Writing – Greek Alphabet

5. Math/Logic – 24-Hour Clock

6. Genius Principle - Aquaman

7. Big Activity – Boat Race

8. Movement - Islands

Minecraft Activities

  1. Sail home to Ithaca

  2. Play a boats parts game

  3. Explore the Titanic

  4. Experience the various roles of boat crew members

  5. Build challenge: make a type of a boat

Upcoming Events

  • Weekly teen hangouts in Santa Ana:

  • Disneyland meetup: October 17

  • Field trips – Note: some trips have limited space – register now!!

  • 10/10 Science of Sailing

  • 10/31 Calico Ghost Town

  • 11/14 Solar Tour and Demo

  • 11/28 Prosthetics Tour


Read through the fireworks and choose about five that you think might interest your child. Allow him or her to select 1-3 of them.

  • With a friend, prepare and perform a fictitious interview with Jaques Cousteau or James Cameron.

  • Become a spice trader:

  • Visit a steamer engine room:

  • Play with an inflatable globe. Play toss with the globe. Each time the globe is caught, note whether your right index finger is on water or land. Tally each result. After 100 tosses, figure out the percentage of times your finger landed on water. How closely does it match the percentage of the earth that is covered by ocean (71%)?

  • Go on a boat trip.

  • Talk to a boat captain. Be prepared with questions you would like to ask about his boat.

  • Make a poster that shows all the parts of a boat.

  • Make a video about different types of boats.

  • Complete an explorers worksheet

  • Research ancient shipbuilding and draw examples of various sailing vessels from different cultures.

  • Research a shipwreck. Write a story about how the ship may have drowned.

  • Make a storyboard about an adventurer who explores the bottom of the ocean.

  • Pretend you go on a voyage across the Atlantic Ocean all by yourself. Keep a journal about what happens to you each day.

  • Experiment with Archimedes' principle:

  • The only US president to ever file a patent was Abraham Lincoln. The patent was for an improvement in on a boat hull. Find out about this improvement. How was it better? How would you design a boat hull?

  • Compare the map in front of the book with a map of Greece.

  • Make a boat. It can be a paper boat, a wooden boat, a boat in a bottle, a model sailboat, or an RC boat.

  • Pretend that you have discovered a new world. What do the inhabitants look like? Where do they live? What sort of plants grow there? Draw pictures of and write about this new world.

  • Many of the measurement tools that the early explorers used—from the sand timer and compass to the quadrant and his method of dead reckoning—were imprecise, yet they still helped him to navigate the ocean. Find out more about each of these tools and/or others. Explain to the class the tool's purpose, how early explorers used it, and how accurate it tended to be. Be prepared to share the names of tools that are used today to serve the same or a similar function. Talk about whether the accuracy of these tools has improved.

  • If you could travel anywhere in the world, where would you go and why? Write about it.

  • Draw the routes of three different explorers, using a different color for each explorer.

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