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Activities and Fireworks for Archimedean Science

October 1-5

Workshop Activities

1. Craft – Dissection Puzzle

2. Key Points – Archimedean Inventions

3. Collaborative – Dancing Worms Experiment

4. Writing - Similes

5. Math/Logic – Prime Numbers

6. Genius Principle – The Flash

7. Big Activity - Levers

8. Movement - Ourania

Minecraft Activities

  1. Odysseus's hero's journey

  2. Area and volume

  3. Archimedes' heat ray

  4. Catapults

  5. Defense weapons

Upcoming Events

  • Weekly teen hangouts in Santa Ana: https://www.facebook.com/events/317560022131506/

  • Disneyland meetup: October 3 https://www.celebrationeducation.com/copy-of-theme

  • Field trips – Note: some trips have limited space – register now!! https://www.celebrationeducation.com/field-trips

  • 9/26 SS Lane Victory Ship

  • 10/10 Science of Sailing

  • 10/31 Calico Ghost Town

  • 11/14 Solar Tour and Demo

  • 11/28 Prosthetics Tour

Fireworks

Read through the fireworks and choose about five that you think might interest your child. Allow him or her to select 1-3 of them.

  • Turn each of the basic physics words (Load, Force, Motion, Work, Energy, Potential energy, Kinetic energy, Friction, Speed, Acceleration, Momentum, Centripetal force), into comic book superheroes. Write a comic book story with them in it. Use similes in your story.

  • Measure a distance of 20 yards and mark each end. Time yourself and several other people to see how many seconds it takes each person to run the distance. What is the speed of each person? Speed = Distance divided by Time.

  • Experiment with the force of gravity & friction by building a tower of cards.

  • Pretend you are going to sell Archimedes' inventions through a mail-order catalog. Design the catalog, complete with pictures and descriptions of each invention you are selling.

  • Experiment with simple machines, ie, ramp, lever, pulley, screw, wedge, gears, wheel & axle. Can you make new inventions by putting these simple machines together in a new way?

  • Roll a marble down a track. Time how long it takes for the marble to get to the end. Calculate the speed by dividing the distance by the time. Try different heights and length of track. Make a chart to show what you discover and record it in your notebook. Also try rolling different things down the track.

  • Illustrate a poster that shows five of the following: work, friction, force, load, motion, centrifical force, acceleration, energy, speed velocity and momentum.

  • Create one of Archimedes' Inventions.

  • See more about simple machines:

  • http://www.mikids.com/Smachines.htm

  • http://www.schooltube.com/video/1b868eeeb1644749aa10/Simple-Machine-Scavenger-Hunt

  • https://teachers.net/lessons/posts/2596.html

  • Work is measured in foot–pounds. Work = force x distance (w=fxd). If you lift a 2 pound box (a force against gravity) a distance of 3 feet in the air, the formula is w=2x3. The is 6 foot-pounds. 2x3 = 6 foot-pounds. Come up with some work problems of your own.

  • Write a bedtime story called, “The Simple Machine That Saved the Day.

  • Explore levers: https://ed.ted.com/lessons/the-mighty-mathematics-of-the-lever-andy-peterson-and-zack-patterson#watch

  • Experiment with Archimedes' heat ray. Try to heat something with with sunlight on mirrors. Would Archimedes' heat ray actually work? https://youtu.be/lkkFjSa_r84

  • Use a lever an fulcrum to lift something that's heavier than yourself.

  • Create your own experiment. Create a science fair-type board to show off what you learn from the experiment.

  • Explore the scientific method with an M&M's experiment. Before opening a fun size pack of M&M's, guess how many of each color are inside. This is your prediction. Record how you will prove or disprove your prediction. Now open the pack and count the candies to prove or disprove your hypothesis. You can tally your data and show the results as a graph. Write your observations of this experiment.

  • Make an Archimedes’ screw: https://frugalfun4boys.com/2016/04/28/simple-machines-lesson-lift-water-archimedes-screw/

  • Play some dice games.

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